![]() They also had stories loosely attached to them to give players an incentive to keep playing, but they weren't a real strong focus of the gameplay. The older Rainbow Six games became popular for how realistic and thought-provoking they were in terms of utilizing strategies outside the box for a shooter game. It all depended on how players equipped, routed their team and planned for the opposition. The stages could last anywhere between seconds, to a few minutes, to a few hours. The older titles were about selecting team members suited for specific tasks, surveying the area, using provided intel to plot courses of breaching for team members and taking down enemies as efficiently as possible. It's safe to say that the old way that Rainbow Six was designed is not really suited for the have-it-now, fast, fast, fast era of today's blockbuster gaming arena. A lot of gamers may be too young to remember, but the original Rainbow Six games on PC (and a shoddy N64 port) were all about tactical strategy, teamwork and planning, planning, and more planning.
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